![]() Shadowblade, witch and metamorph are some of the worse premades imo. ![]() Mages tend to feel stronger because of the abundance of spells and AOE, but have resistances and their own flimsy armor to contend with as a result.Ī good mage will almost never use their staff or wand for basic-attacks so it might be worth using a shield for durability. I customize the classes, but for example inquisitor (necro+warfare)+rogue (scoundrel with some warfare)+ranger/wayfarer (huntsman with some pyro or geo respectively)+enchanter (hydro+aero) can be a strong composition. I usually do 2 physical and 2 magickal characters. Rogues are one of the easiest and most powerful classes as well, though the premade setup isn't the best. Inquisitor is a strong hybrid because warfare boosts all physical damage (and necromancy uses physical damage.) Picture of Health and necromancy's lifesteal will make you pretty hardy too. Casting your incarnate upon a surface buffs it based on the element. Summoners are good but relatively simple. Pyro/geo and hydro/aero strongly synergize and wizard/enchanter are both good premades to tweak. Healers are also powerful mages able to freeze folks. ![]() ![]() Fighters usually end up being hybrids in my experience. Rangers and Wayfarers are hard to get wrong as long as you position correctly, since a substantial amount of damage comes from high-ground. Some of the premade classes aren't too good and most warrant some degree of tweaking. Don't try anything too zany for your first character. ![]()
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